Obrazovni softveri nude brojne mogućnosti procesu nastave, a posebno početnoj nastavi matematike. Thus, the learning media developed is suitable for use in learning mathematics. The results show that the learning media based on Articulate Storyline and GeoGebra on the surface area of the tube is valid with a material validation score of 3.76 and a media validation score of 3.72 and has a high level of practicality with a score of 3.81. The research subjects in the product trial were 12 students of the mathematics education department at the State University of Malang. This research is development research that using the development steps of Lee & Owens (2004) as follows: (1) assessment and analysis of developed media needs, (2) product design developed, (3) product development, (4) implementation, and (5) evaluation. The purpose of this research is to develop learning media based on Articulate Storyline and GeoGebra on the surface area of the tube. Various applications are also available to be used in the development of mathematics learning media, including the Articulate Storyline and GeoGebra applications. ![]() Technological developments trigger various developments of technology-based mathematics learning media. Therefore, it can be concluded that Geogebra Classic application was able to help students understand geometry-related learning materials. This indicated that there is an impact of the use of Geogebra Classic application on geometry learning outcome of the fifth graders. In the meantime, the t-test on the study revealed that the value was 0.002 < 0.05 meaning that the hypothesis was accepted. The results of the study showed that the average difference of the score of fifth graders after having treatment of using the application were 66.4 for the pre-test and 81.2 for the post-test. ![]() The data were required through statistical tests and analyses through SPSS 21.0 for Windows. Serving as the subjects of this study were students of fifth grade in an elementary school in Malang, Indonesia. The method employed was experimental research using Non-equivalent Control Group Design. ![]() This study aimed to identify the impact of Geogebra Classic application towards geometry learning outcome of fifth graders.
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